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Home/ Questions/Q 891813
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T13:56:58+00:00 2026-05-15T13:56:58+00:00

This code: int main(char[][] args) { MyObject obj; obj.x; return 0; } gives me:

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This code:

int main(char[][] args)
{
  MyObject obj;
  obj.x;
  return 0;
}

gives me: Error: null dereference in function _Dmain when I compile it with -O flag (on dmd2) Why? Isn’t obj allocated on the stack? Should I always use new to create objects?

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  1. Editorial Team
    Editorial Team
    2026-05-15T13:56:59+00:00Added an answer on May 15, 2026 at 1:56 pm

    Summary: you have to new objects. Always.

    D’s classes are closer to C# or Java than C++. Specifically, objects are always, always reference values.

    MyObject is, under the hood, a pointer to the actual object. Thus, when you use MyObject obj;, you’re creating a null pointer, and have not, in fact, created an object. An object must be created using the new operator:

    auto obj = new Object();
    

    This creates obj on the heap.

    You cannot directly construct objects on the stack in D. The best you can do is something like this:

    scope obj = new MyObject;
    

    The compiler is allowed to place the object on the stack, but doesn’t have to.

    (Actually, I suspect this might be going away in a future version of D2.)

    On a side note, if you are using D2, then I believe your main function should look like this:

    int main(string[] args)
    {
        ...
    }
    

    char[] and string have the same physical layout, but mean slightly different things; specifically, string is just an alias for immutable(char)[], so by using char[] you’re circumventing the const system protections.

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