This DirectX 7 function: http://msdn.microsoft.com/en-us/library/windows/desktop/gg426183(v=vs.85).aspx
The parameters include an LPRECT as well as X and Y co-ordinates. My confusion lies in which take priority; the top left co-ordinate of the rectangle, or the X & Y co-ordinates.
Maybe I’m being a total idiot and they serve different purposes, but I don’t understand how. Please be patient with me; I’m certainly not as experienced as 99% of you guys, but I’m getting there slowly.
Thanks.
This was a moronic question.
The rect is the part of the image that you want to render, and the x and y co-ordinates are where you want to render to. The source rectangle, and the destination co-ordinates.
Sorry for being such a fool.