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Home/ Questions/Q 8351245
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T08:34:30+00:00 2026-06-09T08:34:30+00:00

This is surrounded in a try, catch for the writing part, but if it

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This is surrounded in a try, catch for the writing part, but if it isn’t in a try catch methods, the app seems to crash in the emulator.
I’m trying to save the canvas as a bitmap, then saving the bitmap to the storage…

screenshot = Bitmap.createBitmap(screenshot, 0, 0, 0, 0);
Canvas can = new Canvas(screenshot);
int i = 0;
String filename = "EnderShot";
while (new File(filename + i + ".png") != null){
    FileOutputStream fos = null;
    fos = openFileOutput(filename + i + ".png", Context.MODE_PRIVATE);
    fos.write(screenshot.getByteCount());
    fos.close();
}

This also saves it… So if anyone could work it out?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T08:34:33+00:00Added an answer on June 9, 2026 at 8:34 am

    Anything you draw on the canvas, will infact be drawn on the underlying Bitmap.

    in this case: screenshot

    So you already have the bitmap of the canvas, and don’t need to convert the canvas to bitmap.

    TO save the bitmap to file do

    try {
       FileOutputStream out = new FileOutputStream(filename + i + ".png");
       screenshot.compress(Bitmap.CompressFormat.PNG, 90, out);
       out.flush();
       out.close();
    } catch (Exception e) {
       e.printStackTrace();
    }
    
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