**THIS QUESTION WAS SUCCESSFULLY ANSWERED AND HAS BECOME A BLOG POST <- click **
Hi I am a PHP developer I want to do a simple thing – I want to draw something drawn on a blank page on an Android Phone (with a finger with a largeish “emulated pen nib”) and store the bitmap as a jpeg on a server by http post.
Here is what I have so far but this is taken from a tutorial that is involved with writing sprites for a game.. And I cant’ adapt it
package com.my.example;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;
public class DrawCapture extends Activity implements OnTouchListener{
OurView v;
Bitmap ball;
float x,y;
@Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.draw_capture);
v = new OurView(this);
v.setOnTouchListener(this);
ball = BitmapFactory.decodeResource(getResources(), R.drawable.blueball);
x = y = 0;
setContentView(v);
}
@Override
protected void onPause(){
super.onPause();
v.pause();
}
protected void onResume(){
super.onResume();
v.resume();
}
public class OurView extends SurfaceView implements Runnable{
Thread t = null;
SurfaceHolder holder;
boolean isItOK = false;
public OurView(Context context) {
super(context);
holder = getHolder();
}
public void run() {
while (isItOK == true){
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
//perform canvas drawing
if (!holder.getSurface().isValid()){
continue;
}
Canvas c = holder.lockCanvas();
onDraw(c);
holder.unlockCanvasAndPost(c);
}
}
public void onDraw(Canvas c){
c.drawARGB(255, 210, 210, 210);
c.drawBitmap(ball, x - (ball.getWidth()/2), y - (ball.getHeight()/2), null);
}
public void pause(){
isItOK = false;
while(true){
try{
t.join();
} catch(InterruptedException e){
e.printStackTrace();
}
break;
}
t = null;
}
public void resume(){
isItOK = true;
t = new Thread(this);
t.start();
}
}
public boolean onTouch(View v, MotionEvent me){
switch (me.getAction()){
case MotionEvent.ACTION_DOWN :
x = me.getX();
y = me.getY();
break;
case MotionEvent.ACTION_UP :
x = me.getX();
y = me.getY();
break;
case MotionEvent.ACTION_MOVE :
x = me.getX();
y = me.getY();
break;
}
return true;
}
}
and here is the XML
<?xml version="1.0" encoding="utf-8"?>
<SurfaceView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
</SurfaceView>
Can someone please help me? I feel I am close – I use the blueball as a pen nib I just want to “save” this and possibly I’ll need to have a button (or menu) on the XML page to do this ? I know it’s a bit of a beg but there are a lot of people online asking how to draw with your finger and save something to the “cloud” if people could respond with examples of the code (not references) I promise I will compile this into a proper tutorial piece of code for the eventual benefit of all. Including the PHP server side code that I already am really happy with.
You can try to use the Gesture Object proposed by Google, try to execute my following code :
Activity1 xml :
Activity1 java :
package com.testandroidproject; import java.io.ByteArrayOutputStream; import android.app.Activity; import android.content.Intent; import android.gesture.GestureOverlayView; import android.graphics.Bitmap; import android.graphics.Color; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; public class Activity1 extends Activity { private Button button_save; private GestureOverlayView gesture; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gesture = (GestureOverlayView) findViewById(R.id.gestures); button_save = (Button) findViewById(R.id.save_button); button_save.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { try { Bitmap gestureImg = gesture.getGesture().toBitmap(100, 100, 8, Color.BLACK); ByteArrayOutputStream bos = new ByteArrayOutputStream(); gestureImg.compress(Bitmap.CompressFormat.PNG, 100, bos); byte[] bArray = bos.toByteArray(); Intent intent = new Intent(Activity1.this, Activity2.class); intent.putExtra("draw", bArray); startActivity(intent); } catch (Exception e) { e.printStackTrace(); Toast.makeText(Activity1.this, "No draw on the string", 3000).show(); } } }); } }Activity2 xml :
Activity2 java :
Hope you will find this helpful.