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Home/ Questions/Q 250123
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T21:29:05+00:00 2026-05-11T21:29:05+00:00

This: typedef HRESULT (*PFN_HANDLE)(ClassName&); It’s used like this: DWORD ClassName::Wait(PFN_HANDLE pfnh_foo) { while (!done)

  • 0

This:

typedef HRESULT (*PFN_HANDLE)(ClassName&);

It’s used like this:

DWORD ClassName::Wait(PFN_HANDLE pfnh_foo)
{
  while (!done) {
    waitCode = WaitForMultipleObjects(paramA, paramB, paramC, paramD)

    if (waitCode == WAIT_OBJECT_0)
    {
      pfnh_foo(*this);
    }
    else
      done;
  }
  return waitCode;
}

It appears that Wait does nothing except block when it gets to WaitForMultipleObjects and then after that does this strange pfnh_foo thing and either loops back around to wait again or exits

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-11T21:29:05+00:00Added an answer on May 11, 2026 at 9:29 pm

    Your wait() function basically waits for multiple objects and then invoke function using function pointer PFN_HANDLE if the wait is successful ( indicated by return value WAIT_OBJECT_0).

    pfnh_foo(*this);
    

    This calls the function pointed by pfnh_foo with argument *this.

    Lets say we have function:

    HRESULT someFunction(ClassName& myClassInstance)
    {
    //blah .. blah
    }
    

    Wait will be invoked like this:

    PFN_HANDLE pfnh_foo = &someFunction;  //function pointer to someFunction
    wait(pfnh_foo);
    
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