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Home/ Questions/Q 934427
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Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T20:59:54+00:00 2026-05-15T20:59:54+00:00

This works: using System; using ConstraintSet = System.Collections.Generic.Dictionary<System.String, double>; namespace ConsoleApplication2 { class test

  • 0

This works:

using System;
using ConstraintSet = System.Collections.Generic.Dictionary<System.String, double>;

namespace ConsoleApplication2
{
    class test
    {
        public ConstraintSet a { get; set; }
        public test()
        {
            a = new ConstraintSet();
        }
        static void Main(string[] args)
        {
            test abc = new test();
            Console.WriteLine("done");
        }
    }
}

This does not:

using System;
using ConstraintSet = System.Collections.Generic.Dictionary<System.String, double>;

namespace ConsoleApplication2
{
    class test
    {
        public ConstraintSet a { get { return a; } set { a = value; } }
        public test()
        {
            a = new ConstraintSet();
        }
        static void Main(string[] args)
        {
            test abc = new test();
            Console.WriteLine("done");
        }
    }
}

I get a stack overflow exception on a’s setter in the second class and I do not know why. I cannot use the first form because it is not supported by the Unity game engine.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T20:59:55+00:00Added an answer on May 15, 2026 at 8:59 pm

    When you write a = value, you are calling the property setter again.

    In order to use non-automatic properties, you need to create a separate private backing field, like this:

    ConstraintSet a;
    public ConstraintSet A { get { return a; } set { a = value; } }
    
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