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Home/ Questions/Q 3600048
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T20:26:43+00:00 2026-05-18T20:26:43+00:00

Using google’s protocol buffer compiler for c++ its not clear which is faster: optimize

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Using google’s protocol buffer compiler for c++ its not clear which is faster: optimize for speed:

option optimize_for = SPEED;

or optimize for light runtime:

option optimize_for = LITE_RUNTIME;

if speed is faster, what makes it faster?
does anyone have hard data on the subject?

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  1. Editorial Team
    Editorial Team
    2026-05-18T20:26:44+00:00Added an answer on May 18, 2026 at 8:26 pm

    The way I read the documentation,

    • optimize for CODE_SIZE does not generate fast accessor methods for everything, but relies on slow reflection,

    • optimize for SPEED will give you the fast accessors

    • and optimize for LITE_RUNTIME will also give you fast accessors, but does not support the full functionality of protobuf, but only the lighter subset protobuf-lite. Basically, this means descriptors or reflection are not available.

    So I guess, LITE_RUNTIME is not slower than SPEED, and you should choose depending on which runtime library you want to require (lite or full).

    if speed is faster, what makes it faster?

    SPEED is faster compared to CODE_SIZE, because it uses autogenerated code instead of runtime reflection.

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