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Home/ Questions/Q 8259569
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T02:53:44+00:00 2026-06-08T02:53:44+00:00

WebGL has a clear method that clears an entire surface. What’s the best way

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WebGL has a clear method that clears an entire surface. What’s the best way to clear just a particular rectangle of the surface? For example I want to set a 100×100 box of pixels starting at (50, 50) to all zeroes (ARGB 0, 0, 0, 0). All I can think of right now is drawing a quad with a fragment shader that writes zeroes. Is there not an easier way?

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  1. Editorial Team
    Editorial Team
    2026-06-08T02:53:45+00:00Added an answer on June 8, 2026 at 2:53 am

    You can use the SCISSOR test to constrain clearing (and rendering in general) to a rectangle.

    // turn on the scissor test.
    gl.enable(gl.SCISSOR_TEST);
    
    // set the scissor rectangle.
    gl.scissor(x, y, width, height);
    
    // clear.
    gl.clearColor(r, g, b, a);
    gl.clear(gl.COLOR_BUFFER_BIT ...);
    
    // turn off the scissor test so you can render like normal again.
    gl.disable(gl.SCISSOR_TEST);
    
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