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Home/ Questions/Q 855935
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T08:09:32+00:00 2026-05-15T08:09:32+00:00

What am I doing wrong here, I can’t get the result of this division:

  • 0

What am I doing wrong here, I can’t get the result of this division:

aspectRatio = backingWidth / backingHeight;

I’ve thought I might try casting to (GLfloat) but that didn’t do anything. As I step through the code I see that aspectRatio is 0 after the operation, while backingWidth is clearly 768 and backingHeight is 1029.

Here are the types:

GLfloat aspectRatio;

and

// The pixel dimensions of the CAEAGLLayer
GLint backingWidth;
GLint backingHeight;

It must be something basic I’m doing wrong here..

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  1. Editorial Team
    Editorial Team
    2026-05-15T08:09:32+00:00Added an answer on May 15, 2026 at 8:09 am

    You need to cast either of the values to a floating point type, otherwise the division itself is made using integers:

    aspectRatio = (GLfloat) backingWidth / backingHeight;
    
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