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Home/ Questions/Q 6033697
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T05:31:16+00:00 2026-05-23T05:31:16+00:00

what is the allegro 5 version of this function? texture_number = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, my_bitmap, GL_RGBA);

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what is the allegro 5 version of this function?

texture_number = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, my_bitmap, GL_RGBA);

Or do I need to do something completely different in allegro 5? I’m trying to load an image to be used as an openGL texture. Here is the full code.

GLuint texture_number;
ALLEGRO_BITMAP *my_bitmap;

my_bitmap = al_load_bitmap("terrainImages/ground_32.bmp");
texture_number = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, my_bitmap, GL_RGBA);

glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture_number);
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  1. Editorial Team
    Editorial Team
    2026-05-23T05:31:16+00:00Added an answer on May 23, 2026 at 5:31 am

    Allegro 5 always uses either OpenGL or D3D. Therefore, all Allegro bitmaps are already textures. To get the OpenGL texture object associated with an Allegro bitmap, call al_get_opengl_texture. Note that due to sub-bitmaps, multiple bitmaps can use the same texture. So you will need to use al_get_opengl_texture_size and al_get_opengl_texture_position to get the location within the texture for that bitmap.

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