Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4015518
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T09:37:43+00:00 2026-05-20T09:37:43+00:00

What is the purpose of the source rectangle parameter in the SpriteBatch.Draw() method? MSDN

  • 0

What is the purpose of the source rectangle parameter in the SpriteBatch.Draw() method?

MSDN says: A rectangle that specifies (in texels) the source texels from a texture. Use null to draw the entire texture.

What does that mean?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T09:37:44+00:00Added an answer on May 20, 2026 at 9:37 am

    The idea of the sourceRectangle is to allow you to implement what is both a performance optimisation and an artist convenience by arranging multiple sprites into a single texture. This is known as a "Texture Atlas" or a "Sprite Sheet".


    (source: andrewrussell.net)

    I explain why it is a performance optimisation in this answer. Basically it lets you reduce the number of texture-swaps. (So in the case of my illustration, if you’re only drawing an animated character once, using a sprite-sheet will not improve performance.)

    It also lets you implement tacky 2D special effects, like having a sprite "wipe" in:


    (source: andrewrussell.net)

    A texel is more-or-less the same thing as a pixel in the texture (a "texture pixel", if you will). So, when you draw your sprite, you specify the top-left corner of your sprite within the texture, along with its width and height. (The same as if you selected it in an image editor.)

    If you pass in null for your source rectangle, XNA will assume a source rectangle that covers the entire texture.

    The origin you specify to Draw is also measured in texels from the upper-left corner of the source rectangle.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to understand the purpose behind one header per each source file method.
I use visual studio 2008 for my development purpose. I also have Visual Source
I downloaded a few open source c++ projects from the internet, which makes use
Are there any open source frameworks that are for this purpose? How does UI
I need a source from where i can read when to use which Collection
Please someone can explain to me the purpose of the source and dest parameters
The purpose I aming for is, that 2 seconds after my activity was started
The purpose of this code is to pull upgrade.zip from a central server, extract
The purpose is to use C++ in a useful way. I have just started
What is the purpose of the Source attribute? Have a look at this snippet:

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.