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Home/ Questions/Q 182903
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Asked: May 11, 20262026-05-11T15:01:19+00:00 2026-05-11T15:01:19+00:00

What’s the current best practice for handling generic text in a platform independent way?

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What’s the current best practice for handling generic text in a platform independent way?

For example, on Windows there are the ‘A’ and ‘W’ versions of APIs. Down at the C layer we have the ‘_tcs’ functions (like _tcscpy) which map to either ‘wcscpy’ or ‘strcpy’. And in the STL I’ve frequently used something like:

typedef std::basic_string<TCHAR> tstring; 

What issues if any arise from these sorts of patterns on other systems?

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  1. 2026-05-11T15:01:19+00:00Added an answer on May 11, 2026 at 3:01 pm

    There is no support for a generic (variable-width) chararacter like TCHAR in standard C++. C++ does have wchar_t, but the encoding isn’t guaranteed. C++1x will much improve things once we have char16_t and char32_t as well as UTF-{8,16,32} literals.

    I personally am not a big fan of generic characters because they lead to some nasty problems (like conversion) and, what’s more, if you are using a type (like TCHAR) that might ever have a maximum width of 8, you might as well code with char. If you really need that backwards-compatibility, just use UTF-8; it is specifically designed to be a strict superset of ASCII. You may have to use conversion APIs (especially on Windows, which for some bizarre reason is UTF-16), but at least it’ll be consistent.

    EDIT: To actually answer the original question, other platforms typically have no such construct. You will have to define your TCHAR on that platform, or else use a library that provides one (but as you should no doubt be able to guess, I’m not a big fan of that concept in libraries either).

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