When a texture contains the frames for a single animation, is there any performance gain going via a CCSpriteBatchNode for creating the animation ? I guess you will never draw two sprites at the same time, and there is no real ‘batching’ involved.
When a texture contains the frames for a single animation, is there any performance
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CCSpriteBatchNode allows you to draw much more faster big amount of sprites. So, in case of just single sprite with frame animation there should be no difference at all.