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Home/ Questions/Q 8309431
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T19:06:46+00:00 2026-06-08T19:06:46+00:00

When I have to move some sprite on my scene (for example, on 100px

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When I have to move some sprite on my scene (for example, on 100px down), I’m using this code:

Timer timer = new Timer();
for (int i=0; i<10; i++) {
    delay+=frameDelay;
    timer.schedule(new TimerTask() {
            @Override
            public void run() {
                sprite.setPosition(sprite.getX(), sprite.getY()+10);
            }
        },delay);
}

It works, but I wonder if there is much correct and/or more fast possibilities to do this.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T19:06:49+00:00Added an answer on June 8, 2026 at 7:06 pm

    or look at the various Modifiers available – to move up/down, use a MoveYModifier – something like

    yourSprite.registerEntityModifier(new MoveYModifier(time, startY, endY, new IEntityModifierListener() {
                    @Override
                    public void onModifierStarted(final IModifier<IEntity> pModifier, final IEntity pItem) {
                        yourActivity.this.runOnUiThread(new Runnable() {
                            @Override
                            public void run() {
                                //Do anything here that you want to happen when the Modifier starts - like start a sound playing, etc
                            }
                        });
                    }
    
                    @Override
                    public void onModifierFinished(final IModifier<IEntity> pEntityModifier, final IEntity pEntity) {
                        yourActivity.this.runOnUiThread(new Runnable() {
                            @Override
                            public void run() {
                                //Do anything here that you want to happen after the Modifier is through - like stop playing a sound, etc
                                }
                            }
                        });
                    }
                }, EaseBounceOut.getInstance()));
    

    The EaseBounceOut.getInstance() is just an example – it causes the Sprite to bounce at the end – there are lots of other EaseFunctions available.

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