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Home/ Questions/Q 922841
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T19:05:49+00:00 2026-05-15T19:05:49+00:00

With these variables: NSInteger dataStart; uint64_t dataSize[1]; const unsigned char *beginning; NSInteger bytesEnd; …at

  • 0

With these variables:

NSInteger dataStart;
uint64_t dataSize[1];
const unsigned char *beginning;
NSInteger bytesEnd;

…at these values:

dataStart = 499
dataSize[0] = 427
beginning = 9060864
bytesEnd = 9061793

…the following code:

NSLog(@"dataStart = %d, dataSize[0] = %d, beginning = %d, bytesEnd = %d",
        dataStart, dataSize[0], (NSInteger)beginning, bytesEnd);

…sends this to the console:

dataStart = 499, dataSize[0] = 427, beginning = 0, bytesEnd = 9060864

In other words, an extra zero has been inserted after the array, bumping the other variables along. It does this consistently. I’m using xcode 3.2.3. What is happening here?

[Edit for emphasis: It’s not just the old favorite of printing a zero where a value should be because a cast is wrong. It’s inserting an extra zero, then printing the correct value of beginning where it should print bytesEnd, and not printing bytesEnd.]

Thanks,

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  1. Editorial Team
    Editorial Team
    2026-05-15T19:05:49+00:00Added an answer on May 15, 2026 at 7:05 pm

    Just a guess, but are you compiling in 64-bit mode? The beginning pointer is 64 bits in that case, but NSInteger is 32-bits, so you’re only printing the high-order 32-bit bits of the pointer which are zero.

    I guess this is a contrived example because no one in their right mind would cast like this. Right?

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