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Home/ Questions/Q 8285037
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T11:19:43+00:00 2026-06-08T11:19:43+00:00

Writing an app which takes the preview frames from camera does some transformation to

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Writing an app which takes the preview frames from camera does some transformation to it and then displays it on screen.

in

public void onPreviewFrame(byte[] data, Camera camera) {}

I take the data do yuv2rgb and some pixel manipulation in JNI in another thread. Then I create bitmap from the RGB int array and draw it using

canvas.drawBitmap(bmp, 0, 0, null);

I get around 15-20FPS on HTC Nexus One at 640×480 and 30+ FPS on Samsung Galaxy S II

I am wondering if I could speed things up by doing the drawing using Android OpenGL ES?
I would be following this guide:
http://obviam.net/index.php/texture-mapping-opengl-android-displaying-images-using-opengl-and-squares/

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T11:19:45+00:00Added an answer on June 8, 2026 at 11:19 am

    Implemented OpenGL ES and it does help with performance

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