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Home/ Questions/Q 8321771
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T23:08:26+00:00 2026-06-08T23:08:26+00:00

Yesterday I had a huge problem – suddenly my cocos2d project stopped compiling. You

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Yesterday I had a huge problem – suddenly my cocos2d project stopped compiling. You can read the story here: My cocos2d project stopped compiling! Over 40 errors! What to do?

Apparently something changed the folder name and it was the reason. I have made a new project, copied my files into it, verified that everything worked, made a snapshot and zip backup and went to sleep. Now when I did a small change to code and compiled it for simulator it worked.
But when I tried to compile it for device I got same 40 errors.
This is really killing me.

I use ARC-enabled cocos2d project.
If you want to check it out yourself here is the project – https://www.dropbox.com/s/eic1llpri6x6akt/BusterballBackupV1.0.zip

Restoring snapshot or from zip file didnt help either.

I think the problem might be with that:
When you look on the pane to the left of Xcode where you see your project layout there is a folder named Products. It contains two items in it – app itself and libcocos2d-library.a.
When I checked out fresh template they are black and have some strange path in the depth of xcode. But after I add files they go red and lose paths. What can be done about that? I cannot find that file (libcocos2d-library.a)

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  1. Editorial Team
    Editorial Team
    2026-06-08T23:08:29+00:00Added an answer on June 8, 2026 at 11:08 pm

    The problem is caused by the configuration of the static library target. The option “Always Search User Paths” should be set to NO. Here are the steps:

    1. Choose the target cocos2d-library
    2. In the right side, choose the Build Settings,
    3. Find Always Search User Paths and set it to be NO

    Build the project. It should be OK. The xCode version I used is Version 4.4 (4F250)

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