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Home/ Questions/Q 8286719
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T11:51:15+00:00 2026-06-08T11:51:15+00:00

You’re not supposed to treat object pointers as pointers to raw binary data in

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You’re not supposed to treat object pointers as pointers to raw binary data in OOP languages, including C++. Objects are “more than” their representation.

So, for example, swaping two objects by swapping their bytes is incorrect:

template<class T>
void bad_swap(T &a, T &b)  // Assuming T is the most-derived type of the object
{
    char temp[sizeof(T)];
    memcpy(temp, &a, sizeof(a));
    memcpy(&a, &b, sizeof(b));
    memcpy(&b, temp, sizeof(temp));
}

The only situation, however, in which I can imagine this shortcut causing a problem is when an object contains a pointer to itself, which I have rarely (never?) seen in practice; there may, though, also be other scenarios.

What are some actual (real-world) examples of when a correct swap would break if you performed a bitwise swap?
I can easily come up with contrived examples with self-pointers, but I can’t think of any real-world ones.

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  1. Editorial Team
    Editorial Team
    2026-06-08T11:51:16+00:00Added an answer on June 8, 2026 at 11:51 am

    I’m going to argue that this is almost always a bad idea except in the specific case where profiling has been done and a more obvious and clear implementation of swap has performance problems. Even in that case I would only go with this sort of approach for straight up no-inheritance structures, never for any sort of class. You never know when inheritance will be added potentially breaking the whole thing (possibly in truly insidious ways too).

    If you want a fast swap implementation perhaps a better choice (where appropriate) is to pimpl the class and then just swap out the implementation (again, this assumes that there are no back-pointers to the owner, but that’s easily contained to the class & impl rather than external factors).

    EDIT: Possible problems with this approach:

    • Pointers back to self (directly or indirectly)
    • If the class contains any object for which a straight byte-copy is meaningless (effectively recursing this definition) or for which copying is normally disabled
    • If the class needs any sort of locking to copy
    • It’s easy to accidentally pass in two different types here (all it takes is one intermediate function to implicitly make a derived class look like the parent) and then you swap vptrs (OUCH!)
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