2d NumPy array x_array contains positional information in x-direction, y_array positions in y-direction. I then have a list of x,y points. For each point in the list I find the array index of the location closest to that point, based on this code:
import time
import numpy
def find_index_of_nearest_xy(y_array, x_array, y_point, x_point):
distance = (y_array-y_point)**2 + (x_array-x_point)**2
idy,idx = numpy.where(distance==distance.min())
return idy[0],idx[0]
def do_all(y_array, x_array, points):
store = []
for i in xrange(points.shape[1]):
store.append(find_index_of_nearest_xy(y_array,x_array,points[0,i],points[1,i]))
return store
# Create some dummy data
y_array = numpy.random.random(10000).reshape(100,100)
x_array = numpy.random.random(10000).reshape(100,100)
points = numpy.random.random(10000).reshape(2,5000)
# Time how long it takes to run
start = time.time()
results = do_all(y_array, x_array, points)
end = time.time()
print 'Completed in: ',end-start
I want to speed it up.
scipy.spatialalso has a k-d tree implementation:scipy.spatial.KDTree.The approach is generally to first use the point data to build up a k-d tree. The computational complexity of that is on the order of N log N, where N is the number of data points. Range queries and nearest neighbour searches can then be done with log N complexity. This is much more efficient than simply cycling through all points (complexity N).
Thus, if you have repeated range or nearest neighbor queries, a k-d tree is highly recommended.