3 correlated questions:
1.Do the code snippets below provide the very same results in terms of memory?
NSBundle *bundle=[[NSBundle alloc] init];
[bundle release];
bundle=nil;
and
NSAutoreleasePool *pool=[[NSAutoreleasePool alloc] init];
NSBundle *bundle=[NSBundle mainBundle];
[pool drain];
pool=nil;
bundle=nil;
2.Why in
NSBundle *bundle=[[NSBundle alloc] init];
[bundle release];
the retainCount of bundle is 1, not 0?
3.Which is recommended: always use class methods, or always gain ownership by using alloc?
Thanks.
Yes, those should be equivalent in terms of memory management, from the developer’s point of view. The frameworks might be doing something behind the scene to hang on to
[NSBundle mainBundle], but that’s not your concern.Ignore
retainCount. waves hand That’s not the method you’re looking for. Once you have relinquished ownership of an object, either by invokingreleaseorautorelease, then it is invalid (bad practice) to send more messages to that object. In your example, youallocanNSBundle, so you own it. That means it has a +1 retain count (I say +1, because it’s relative). When you release the bundle, it now has a “0” retain count, which means you no longer own this object (despite whether or not it may still exist in memory), which means you should not send messages to it, under penalty of stuff blowing up in your face.What’s recommended is to use whatever’s appropriate for the situation. If you just need a temporary object, then using a class method that returns an autoreleased object is probably going to be just fine. If you need to be absolutely sure that the object isn’t going to go away while you’re using it, then you can use an
alloc/initapproach (orretainan autoreleased object) and then justreleaseit when you’re done.