3D/2D windows have a Z-scale property. Do intersection/interpretation windows have anything similar?
3D/2D windows have a Z-scale property. Do intersection/interpretation windows have anything similar?
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The simple answer is “no”. In 3D window Z-scale is realized via SoScale node, Interpretation/Intersection windows use other engine.
Update: There is no access to viewport’s Z-scale for Interpretation/Intersection window. You can simulate pseudo changes via IntersectionWindow.Bounds, but it doesn’t affect viewport’s Z-scale. You can submit an official enhancement request via http://www.ocean.slb.com (Developer’s pages) if you wish.