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Home/ Questions/Q 9319261
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Editorial Team
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Editorial Team
Asked: June 19, 20262026-06-19T03:20:28+00:00 2026-06-19T03:20:28+00:00

A control is accessed by two worker threads, the 2nd before the first has

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A control is accessed by two worker threads, the 2nd before the first has completed it’s work on the control. The second thread (9) gets InvokeRequired == false, and the first thread (17) then gets the exception when calling .Refresh on a child-control.

Is this expected behavior? What exactly causes a thread to see a control’s InvokeRequired as true/false?
And finally, what would be a good solution.. Put a lock on all invoke statements, and make them call a separate method instead (to avoid deadlock obviously) ?

private void OnHistoryUpdate(object sender)
{
    Console.WriteLine("<< Invoke? " + this.InvokeRequired   + " " + Thread.CurrentThread.ManagedThreadId );

    if (this.InvokeRequired)
        this.Invoke(new Action<object>(OnHistoryUpdate), sender);  

    LoadTimeSeries(this.Interval);
    Console.WriteLine(">> Invoke? " + this.InvokeRequired   + " " + Thread.CurrentThread.ManagedThreadId);

}

output:

<< Invoke? True Thread: 17
<< Invoke? False Thread:  9
>> Invoke? False Thread:  9
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  1. Editorial Team
    Editorial Team
    2026-06-19T03:20:30+00:00Added an answer on June 19, 2026 at 3:20 am

    Your code updates the control twice:

    • Using the call to Invoke, which delegates another call to OnHistoryUpdate. This is safe because Invoke marshals execution to the UI thread.
    • After the call to Invoke. Invoke executes synchronously and when it returns your code will call LoadTimeSeries a second time, this time unsafely (it doesn’t check InvokeRequired again).

    I would change the method as below, and also consider using BeginInvoke instead so the worker thread doesn’t block.

    private void OnHistoryUpdate(object sender)
    {
        Console.WriteLine("<< Invoke? " + this.InvokeRequired   + " " + Thread.CurrentThread.ManagedThreadId );
    
        if (this.InvokeRequired)
            this.Invoke(new Action<object>(OnHistoryUpdate), sender);
        else  
            LoadTimeSeries(this.Interval);
    
        Console.WriteLine(">> Invoke? " + this.InvokeRequired   + " " + Thread.CurrentThread.ManagedThreadId);    
    }
    
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