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Home/ Questions/Q 8451585
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T11:16:51+00:00 2026-06-10T11:16:51+00:00

A copy constructor is used for many things such as when I need to

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A copy constructor is used for many things such as when I need to use pointers or dynamically allocate memory for an object. But looking at this example at tutorialpoint.com:

#include <iostream>

using namespace std;

class Line
{
public:
  int getLength( void );
  Line( int len );             // simple constructor
  Line( const Line &obj);  // copy constructor
  ~Line();                     // destructor

private:
  int *ptr;
};

// Member functions definitions including constructor
Line::Line(int len)
{
cout << "Normal constructor allocating ptr" << endl;
// allocate memory for the pointer;
ptr = new int;
*ptr = len;
}

Line::Line(const Line &obj)
{
cout << "Copy constructor allocating ptr." << endl;
ptr = new int;
*ptr = *obj.ptr; // copy the value
}

Line::~Line(void)
{
cout << "Freeing memory!" << endl;
delete ptr;
}
int Line::getLength( void )
{
return *ptr;
}

void display(Line obj)
{
   cout << "Length of line : " << obj.getLength() <<endl;
}

// Main function for the program
int main( )
{
   Line line(10);

   display(line);

  return 0;
}

the result is :

Normal constructor allocating ptr
Copy constructor allocating ptr.
Length of line : 10
Freeing memory!
Freeing memory!

and when I commented out (the copy constructor) and the code inside destructor I got the same results:

Normal constructor allocating ptr
Length of line : 10

So what is the difference between using the copy constructor here or not? Also why does “Freeing Memory!” occur twice?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T11:16:52+00:00Added an answer on June 10, 2026 at 11:16 am

    The argument to the display() function is passed by value, so the compiler calls the copy constructor to create it. When the class defines its copy constructor you get the correct semantics: the copy constructor makes a copy, and that copy has its own memory to hold the length. When you remove the copy constructor, the compiler generates one for you, and the copy that gets passed to display() has the same pointer as the original. When that copy gets destroyed it deletes the memory that ptr points to. When the original gets destroyed it deletes the same memory again (which happens to have no visible effects here). That’s definitely not what you want to have happen, which is why you need to define a copy constructor. As @Joe says: inside the destructor, print the value of `ptr’ to see this more clearly.

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