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Home/ Questions/Q 62127
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Asked: May 10, 20262026-05-10T18:25:38+00:00 2026-05-10T18:25:38+00:00

A recent article on Ars Technica discusses a recent study performed by the Psychology

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A recent article on Ars Technica discusses a recent study performed by the Psychology Department of North Carolina State University, that showed users have a tendency to do whatever it takes to get rid of a dialog box to get back to their task at hand. Most of them would click OK or yes, minimize the dialog, or close the dialog, regardless of the message being displayed. Some of the dialog boxes displayed were real, and some of them were fake (like those popups displayed by webpages posing as an antivirus warning). The response times would indicate that those users aren’t really reading those dialog boxes.

So, knowing this, how would this effect your design, and what would you try to do about it (if anything)?

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  1. 2026-05-10T18:25:38+00:00Added an answer on May 10, 2026 at 6:25 pm

    I try to design applications to be robust in the face of accidents — either slips (inadvertent operations, such as clicking in the wrong place) or mistakes (cognitive errors, such as clicking Ok vs. Cancel on a dialog). Some ways to do this are:

    1. infinite (or at least multi-step) undo / redo
    2. integrate documentation with the interface, via dynamic tooltips and other context-sensitive means of communication (One paper that is particularly relevant is about ‘Surprise, Explain, Reward’ (direct link: SER) — using typical psychological responses to unexpected behavior to inform users)
    3. Incorporate the state of the system into said documentation (use the current user’s data as examples, and make the documentation concrete by using data that they can see right now)
    4. Expect user error. If there’s a chance that someone will try to write to a:\ when there isn’t a disk in place, then implement a time-out so the system can fail gracefully, and prompt for another location. Save the data in memory until it’s secure on disk, etc.

    This boils down to two core things: (1) Program defensively, and (2) Keep the user as well informed as you can. If the system’s interface is easy to use, and behaves according to their expectations then they are more likely to know which button to click when an annoying dialog appears.

    I also try very, very hard to avoid anything modal, so users can ignore most dialogs I have to use, at least for a while (and when they really need to pay attention to them, they have enough information to know what to do with it).

    It’s impossible to make a system completely fool-proof, but I’ve found that the above techniques go a long way in the right direction. (and they have been incorporated in the systems used to develop Surprise Explain Reward and other tools that have been vetted by extensive user studies.)

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