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Home/ Questions/Q 7653809
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T12:07:03+00:00 2026-05-31T12:07:03+00:00

A simple draw and move simulation uses the following: A clock timer . Interval:

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A simple draw and move simulation uses the following:

A clock timer. Interval: 200ms.
A movement timer. Interval: 1ms.
Movement Constant. Value: 2.

Every time the movement timer ticks, a picture moves by addition by the movement constant. (i.e. picture.X = picture.X + movement constant)

The problem is fast forwarding. The user CAN fast-forward the simulation at any time.

How do I change theses three values (clock timer, movement timer, movement constant) to make the simulation speed faster without sacrificing integrity during a fast-forwarded run?

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  1. Editorial Team
    Editorial Team
    2026-05-31T12:07:04+00:00Added an answer on May 31, 2026 at 12:07 pm

    If integer multiples (1x, 2x, 3x, …) for fast forwarding is enough, you could just run the simulation function several times during the timer handler function.

    I’m not sure what you’re doing with the clock timer though, but the same principle would apply to whatever it’s doing.

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