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Asked: May 11, 20262026-05-11T05:10:10+00:00 2026-05-11T05:10:10+00:00

A while back I read (before I lost it) a great book called GUI

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A while back I read (before I lost it) a great book called GUI Bloopers which was full of examples of bad GUI design but also full of useful tidbits like Don’t call something a Dialog one minute and a Popup the next.

What top tips would you give for designing/documenting a GUI? It would be particularly useful to hear about widgets you designed to cram readable information into as little screen real-estate as possible.

I’m going to roll this off with one of my own: avoid trees (e.g. Swing’s JTree) unless you really can’t avoid it, or have a unbounded hierarchy of stuff. I have found that users don’t find them intuitive and they are hard to navigate and filter.

PS. I think this question differs from this one as I’m asking for generalist tips

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  1. 2026-05-11T05:10:11+00:00Added an answer on May 11, 2026 at 5:10 am

    well I personally follow these simple rules:

    • be consistent throughout the application DO NOT CHANGE BEHAVIOUR/LAYOUT
    • information flow: from top to bottom from left to right (in western-countries)
    • not too much info on a page (like a ppt-presentation)
    • big letters (so old people can read them too)
    • KISS (whoever can use a videorecorder can use this page/form/etc.)
    • use relaxing colors like blue, green, etc. (not bright-red or neon-pink)
    • Structure (can change of course but as a first draft mostly it is):
      • top -> navigation/menu
      • left -> navigation/info
      • middle -> content
      • bottom -> status
      • bottom right -> buttons
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