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Home/ Questions/Q 850463
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:16:10+00:00 2026-05-15T07:16:10+00:00

According to Apple , the iPhone 4 has a new and better screen resolution:

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According to Apple, the iPhone 4 has a new and better screen resolution:

3.5-inch (diagonal) widescreen Multi-Touch display
960-by-640-pixel resolution at 326 ppi

This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most (if not all) developers do is: they designed everything in such a way, that a touchable area is (for example) 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen – let’s say the center, or somewhere at the bottom.

When we develop high-resolution apps, they probably won’t work on older devices. And if they do, they would suffer a lot from 4-times the size of any image, having to scale them down in memory.

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:16:11+00:00Added an answer on May 15, 2026 at 7:16 am

    According to Supporting High-Resolution Screens In Views, from the Apple docs:

    On devices with high-resolution screens, the imageNamed:,
    imageWithContentsOfFile:, and
    initWithContentsOfFile: methods
    automatically looks for a version of
    the requested image with the @2x
    modifier in its name. It if finds one,
    it loads that image instead. If you do
    not provide a high-resolution version
    of a given image, the image object
    still loads a standard-resolution
    image (if one exists) and scales it
    during drawing.

    When it loads an image, a UIImage object automatically sets the size and
    scale properties to appropriate values
    based on the suffix of the image file.
    For standard resolution images, it
    sets the scale property to 1.0 and
    sets the size of the image to the
    image’s pixel dimensions. For images
    with the @2x suffix in the filename,
    it sets the scale property to 2.0 and
    halves the width and height values to
    compensate for the scale factor. These
    halved values correlate correctly to
    the point-based dimensions you need to
    use in the logical coordinate space to
    render the image.

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