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Home/ Questions/Q 1004255
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T08:06:22+00:00 2026-05-16T08:06:22+00:00

According to MSDN, System.Int32 is immutable, and its members always return new instances. Some

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According to MSDN, System.Int32 is immutable, and its members always return new instances.
Some common code, like for loop, requires ++ operation quite often.
Does increment always create new instances and discard the old ones? As far as I can see, this approach will severely affect the performance. And I wonder how Microsoft implements it.

By the way, is increment thread-safe? In documentation, it says all the members of Int32 are thread-safe, but there is interlocked.increment().

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-16T08:06:22+00:00Added an answer on May 16, 2026 at 8:06 am

    Yes and no.

    The answer is yes in the sense that this:

    i++;
    

    is equivalent to this:

    i = i + 1;
    

    which would be equivalent to this (if System.Int32 had a constructor with this signature):

    i = new int(i + 1);
    

    BUT…

    A constructor for a value type in .NET is in no way the same as a reference type constructor.

    The space for a value type is allocated once on the stack. When you write i = i + 1, this is simply writing a new value to the same location in memory. It is not a new allocation on the heap.

    This is in fact an implementation detail; but that doesn’t change the fact that the answer to what I think you’re really asking — “Does writing i++ require allocating some new memory somewhere?” — the answer to that question is no.

    So, to clarify a few points:

    Does increment always create new instances and discard the old ones?

    No — this demonstrates a misunderstanding of the way value types work. It would only make sense to say that incrementing a value “discards the old one” if value types were allocated in some space other than the local stack. It is true that the old value is overwritten, but I hardly think you would find that surprising.

    By the way, is increment thread-safe? In documentation, it says all the members of Int32 are thread-safe . . .

    Where the documentation says that all members of Int32 are thread-safe, it means with respect to the current value. In fact, any immutable type is going to be thread-safe, because if it cannot be modified, then it cannot be corrupted.

    What you must realize is that i++ is not simply a method call on some i value; it is an assignment of i to a new value. This operation — assigning i to a new incremented value — is not thread-safe in the sense that two threads might both execute this code concurrently and you can end up with a new value of i that is only 1 greater than the previous value. That is what Interlocked.Increment is for. But the MSDN documentation is not lying to you; the internal state of i is no way compromised by multithreaded access.

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