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Home/ Questions/Q 3228476
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T16:41:49+00:00 2026-05-17T16:41:49+00:00

According to my last post in here one of friends suggested this code: using

  • 0

According to my last post in here one of friends suggested this code:

using System;
using System.Text;
using System.Runtime.InteropServices;
using System.IO;

namespace TeaTimer
{
    /// <summary>
    /// MCIPlayer is based off code by Slain.
    /// Found here: http://www.sadeveloper.net/Articles_View.aspx?articleID=212
    /// </summary>
    public class MCIPlayer
    {
        private static readonly string sAlias="TeaTimerAudio";

        [DllImport("winmm.dll")]
        private static extern long mciSendString(string strCommand,StringBuilder strReturn,int iReturnLength, IntPtr hwndCallback);
        [DllImport("Winmm.dll")]
        private static extern long PlaySound(byte[] data, IntPtr hMod, UInt32 dwFlags);

        public static void Play(string sFile)
        {
            _Open(sFile);
            _Play();
        }
        public static void Stop() 
        {
            _Close();
        }

        private static void _Open(string sFileName)
        {
            if(_Status()!="")
                _Close();

            string sCommand = "open \"" + sFileName + "\" alias "+sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }

        private static void _Close()
        {
            string sCommand = "close "+sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }

        private static void _Play()
        {
            string sCommand = "play "+sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }

        private static string _Status()
        {
            StringBuilder sBuffer = new StringBuilder(128);
            mciSendString("status "+sAlias+" mode", sBuffer, sBuffer.Capacity, IntPtr.Zero);
            return sBuffer.ToString();
        }
    }
}

It works fine, but now the problem is, I can not repeat my MIDI file.
I saw some code but I don’t know why it doesn’t work.
I tried:

Scommand = "play "+sAlias+" repeat "; 
mciSendString(Scommand, null, 0, IntPtr.Zero);
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T16:41:50+00:00Added an answer on May 17, 2026 at 4:41 pm

    Why do you think “repeat” is a supported command?
    According to MSDN I cannot see that it is supported.

    The solution that I see is to use notify flag.

    Here is sample working for me:

    public class MCIPlayer
    {
        private class Form2: Form
        {
            public Form2()
            {
                if (!IsHandleCreated) CreateHandle();
            }
    
            private const int MM_MCINOTIFY = 953;
    
            protected override void WndProc(ref Message m)
            {
                base.WndProc(ref m);
                if (m.Msg == MM_MCINOTIFY)
                    MCIPlayer.Play(file);
            }
    
            public string file;
        }
    
        private static Form2 f = new Form2();
    
        private static readonly string sAlias = "TeaTimerAudio";
    
        [DllImport("winmm.dll", SetLastError = true)]
        private static extern int mciSendString(string strCommand, 
                        StringBuilder strReturn, int iReturnLength, IntPtr hwndCallback);
        [DllImport("Winmm.dll")]
        private static extern long PlaySound(byte[] data, IntPtr hMod, UInt32 dwFlags);
    
        public static void Play(string sFile)
        {
            _Open(sFile);
            _Play();
        }
    
        public static void PlayTwice(string sFile)
        {
            _Open(sFile);
            f.file = sFile;
            _PlayTwice();
        }
    
        public static void Stop()
        {
            _Close();
        }
    
        private static void _Open(string sFileName)
        {
            if (_Status() != "")
                _Close();
    
            string sCommand = "open \"" + sFileName + "\" alias " + sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }
    
        private static void _Close()
        {
            string sCommand = "close " + sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }
    
        private static void _Play()
        {
            string sCommand = "play " + sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }
    
        private static void _PlayTwice()
        {
            string sCommand = "play " + sAlias + " notify";
            mciSendString(sCommand, null, 0, f.Handle);
        }
    
        private static string _Status()
        {
            StringBuilder sBuffer = new StringBuilder(128);
            mciSendString("status " + sAlias + " mode", sBuffer, 
                                  sBuffer.Capacity, IntPtr.Zero);
            return sBuffer.ToString();
        }
    }
    
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