According to my previous post i have tried to use sampleGrabber which will grab frames from video file and then it calls call back function:
Type comType = Type.GetTypeFromCLSID(new Guid("e436ebb3-524f-11ce-9f53-0020af0ba770"));
IGraphBuilder graphBuilder = (IGraphBuilder)Activator.CreateInstance(comType);
comType = Type.GetTypeFromCLSID(new Guid("C1F400A0-3F08-11d3-9F0B-006008039E37"));
ISampleGrabber sampleGrabber = (ISampleGrabber)Activator.CreateInstance(comType);
graphBuilder.AddFilter((IBaseFilter)sampleGrabber, "samplegrabber");
AMMediaType mediaType = new AMMediaType();
mediaType.majorType = MediaType.Video;
mediaType.subType = MediaSubType.RGB24;
mediaType.formatType = FormatType.VideoInfo;
sampleGrabber.SetMediaType(mediaType);
int hr = graphBuilder.RenderFile(@"D:\test.wmv", null);
IMediaEventEx mediaEvent = (IMediaEventEx)graphBuilder;
IMediaControl mediaControl = (IMediaControl)graphBuilder;
IVideoWindow videoWindow = (IVideoWindow)graphBuilder;
IBasicAudio basicAudio = (IBasicAudio)graphBuilder;
videoWindow.put_AutoShow(OABool.False);
basicAudio.put_Volume(-10000);
sampleGrabber.SetOneShot(false);
sampleGrabber.SetBufferSamples(true);
//the same object has implemented the ISampleGrabberCB interface.
//0 sets the callback to the ISampleGrabberCB::SampleCB() method.
sampleGrabber.SetCallback(this, 0);
mediaControl.Run();
EventCode eventCode;
mediaEvent.WaitForCompletion(-1, out eventCode);
Marshal.ReleaseComObject(sampleGrabber);
Marshal.ReleaseComObject(graphBuilder);
call back function
public int SampleCB ( double sampleTime, IMediaSample mediaSample )
{
//WHAT TO DO HERE.
}
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What do I do in the call back function to add overlay on each frame and then whole video will get store with overlay text?
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Is there any way to add overlay text when video is recording?
The best way to add a text-overlay during the recording is to implement a DMO or a DirectShow Transform-Filter. I would prefer the DMO, because it is simpler and you can reuse it later in MediaFoundation.
You set RGB24 or RGB32 as Input-type for the DMO/Filter and then you can draw with GDI what you want on each frame.
In the Graph it looks this way:
VideoSource -> DMO -> ASF Writer.