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Home/ Questions/Q 7613515
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T02:10:28+00:00 2026-05-31T02:10:28+00:00

According to Stanford University Objective-C course Fall 2010/2011, lecture 3: typedef struct { float

  • 0

According to Stanford University Objective-C course Fall 2010/2011, lecture 3:

typedef struct {
    float x;
    float y;
} Point;

@interface Bomb
@property Point position;
@end

@interface Ship : Vehicle {
    float width, height;
    Point center;
}

@property float width;
@property float height;
@property Point center;
- (BOOL)getsHitByBomb:(Bomb *)bomb;
@end

@implementation Ship

@synthesize width, height, center;

- (BOOL)getsHitByBomb:(Bomb *)bomb
{
    float leftEdge = self.center.x - self.width/2;
    float rightEdge = ...;

    return ((bomb.position.x >= leftEdge) &&
        (bomb.position.x <= rightEdge) &&
        (bomb.position.y >= topEdge) &&
        (bomb.position.y <= bottomEdge));

}

@end

Why aren’t float leftEdge and float rightEdge there at the interface?

Also, the return case, it means that if all those cases are right then it returns YES, if not then NO (or 1 if cases are true, 0 if false). Right?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T02:10:30+00:00Added an answer on May 31, 2026 at 2:10 am

    leftEdge and rightEdge are not in the interface because they’re local variables. They are only needed in that function.

    On your second question, you are right. That’s exactly the case.

    You only put variables on the interface (class) when you need to make them part of the object being represented by it. Example: if your interface represents a vehicle, then probably numberOfWheels will be a interface (class) variable. When you only need a variable in a certain scope (a function) to do a temporary calculation (like leftEdge and rightEdge in your example) then all you need is a local variable.

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