Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6964257
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T15:54:07+00:00 2026-05-27T15:54:07+00:00

According to the documentation, even device-dependent resources are sharable among render targets when those

  • 0

According to the documentation, even device-dependent resources are sharable among render targets when those render targets meet some conditions.

Assume I have two RenderTargets(RT1 & RT2) which meet these conditions. I use RT1 to create a new device-dependent resource(ResourceA), and both RT1 & RT2 use this resource to do some drawing.

Now when I’m done with RT1, I get D2DERR_RECREATE_TARGET which means I have to recreate RT1 and draw again.

My question is, should I recreate the ResourceA created by RT1?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T15:54:08+00:00Added an answer on May 27, 2026 at 3:54 pm

    Short answer: Yes, any resource that was created using RT1 will need to be recreated when, D2DERR_RECREATE_TARGET is encountered.

    Long answer: D2D resources can be shared between all RenderTargets that came from the same factory as the d2d factory maintains the internal connections to the underlying D3D device and it’s resources. ID2D1RenderTargets are really just ID3DTexture2Ds. As such when the d3d texture has been invalidated all the resources created using the underlying d3d device must be recreated as well.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

According to the documentation, the decimal.Round method uses a round-to-even algorithm which is not
According to MSDN documentation, SetupDiGetClassDevs can be passed a device instance ID to obtain
According to Ivy documentation dependency with changing=true means the module can change even if
According to the documentation of java.util.Pattern , the POSIX character class \p{Graph} ( [:graph:]
According to the documentation : There is no way to block signals temporarily from
According the Perl documentation on regexes : By default, the "^" character is guaranteed
According to MSDN Documentation for partial classes : Partial methods are implicitly private So
According to the documentation, there is no convenient 'same' option for the xcorr command
According to Android documentation, using the .getTime() method in the Android location will return
According to the documentation here: https://github.com/playframework/Play20/wiki/AssetsGoogleClosureCompiler it says: Any JavaScript file present in app/assets

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.