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Home/ Questions/Q 8043341
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T04:52:18+00:00 2026-06-05T04:52:18+00:00

According to this manual I can include scripts as binary data and load them

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According to this manual I can include scripts as binary data and load them via Reflection. I understand all steps, except one: how can I compile script to get binary data for stroring it in .binary file? Is there any tutorial/help?

UPD:
Actual question can be restated as: “How can I compile single file with MonoDevelop and get its bytecode”

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  1. Editorial Team
    Editorial Team
    2026-06-05T04:52:19+00:00Added an answer on June 5, 2026 at 4:52 am

    Solution:

    1. Open Monodevelop and create C#Library project
    2. Add UnityEngine.dll to References
    3. Compile your scripts
    4. Copy bin/.dll from your library project folder to Assets of your unity project and change extension from .dll to .bytes

    That’s all.

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