// AClass.m
// init
enemyBullets = [[NSMutableArray alloc] initWithCapacity:0];
enemy1 = [[Enemy alloc] initWithBullets:enemyBullets];
// At some point
NSMutableArray *bulletsToDelete = [NSMutableArray array];
for(BulletEnemy *thisBullet in enemyBullets)
{
// If I have to delete
[bulletsToDelete addObject: thisBullet];
}
[enemyBullets removeObjectsInArray:bulletsToDelete];
//dealloc method
[enemyBullets release];
[enemy1 release];
Now Inside Enemy some point in time I do the following:
// Enemy.m
- (id)initWithBullets:(NSMutableArray*) _bullets{
// Enemybullets is a var of Enemy
enemyBullets = _bullets;
}
// At some point...
myBullet = [[BulletEnemy alloc] init];
[enemyBullets addObject:myBullet];
[myBullet release];
The problem is when I do the following at Aclass:
[enemyBullets removeObjectsInArray:bulletsToDelete];
The dealloc method inside BulletEnemy doesn’t get called because the retain count isn’t 0. Why? But If I release ACLass (which releases enemyBullets) then My bullets get deallocated.
Aparently, I was asigning something with retain propery, which made the object +1 thus not to deallocate. Just changed the propery to assign and it worked.