Actually i have used following two methods for image resize but my client says me that image quality is very poor so i want to know what should be the best method for image resizing.
I am just taking the screenshots and send this screenshot of 480×320 size UIImage to the following function.
- (UIImage *)makeResizedImage:(CGSize)newSize quality:(CGInterpolationQuality)interpolationQuality image:(UIImage *)inImage{
NSLog(@"OriginalImage%f",inImage.size.width);
CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
CGImageRef imageRef = [inImage CGImage];
// Compute the bytes per row of the new image
size_t bytesPerRow = CGImageGetBitsPerPixel(imageRef) / CGImageGetBitsPerComponent(imageRef) * newRect.size.width;
bytesPerRow = (bytesPerRow + 15) & ~15; // Make it 16-byte aligned
// Build a bitmap context that's the same dimensions as the new size
CGContextRef bitmap = CGBitmapContextCreate(NULL,
newRect.size.width,
newRect.size.height,
CGImageGetBitsPerComponent(imageRef),
bytesPerRow,
CGImageGetColorSpace(imageRef),
CGImageGetBitmapInfo(imageRef));
CGContextSetInterpolationQuality(bitmap, interpolationQuality);
// Draw into the context; this scales the image
CGContextDrawImage(bitmap, newRect, imageRef);
// Get the resized image from the context and a UIImage
CGImageRef resizedImageRef = CGBitmapContextCreateImage(bitmap);
UIImage *resizedImage = [UIImage imageWithCGImage:resizedImageRef];
NSLog(@"ResizedImage%f",resizedImage.size.width);
NSLog(@"ResizedImage%f",resizedImage.size.height);
// Clean up
CGContextRelease(bitmap);
CGImageRelease(resizedImageRef);
return resizedImage;
}
or
- (UIImage *)resizedImage:(CGSize)newSize
transform:(CGAffineTransform)transform
drawTransposed:(BOOL)transpose
interpolationQuality:(CGInterpolationQuality)quality {
CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
CGRect transposedRect = CGRectMake(0, 0, newRect.size.height, newRect.size.width);
CGImageRef imageRef = self.CGImage;
// Build a context that's the same dimensions as the new size
CGContextRef bitmap = CGBitmapContextCreate(NULL,
newRect.size.width,
newRect.size.height,
CGImageGetBitsPerComponent(imageRef),
0,
CGImageGetColorSpace(imageRef),
CGImageGetBitmapInfo(imageRef));
// Rotate and/or flip the image if required by its orientation
CGContextConcatCTM(bitmap, transform);
// Set the quality level to use when rescaling
CGContextSetInterpolationQuality(bitmap, quality);
// Draw into the context; this scales the image
CGContextDrawImage(bitmap, transpose ? transposedRect : newRect, imageRef);
// Get the resized image from the context and a UIImage
CGImageRef newImageRef = CGBitmapContextCreateImage(bitmap);
UIImage *newImage = [UIImage imageWithCGImage:newImageRef];
// Clean up
CGContextRelease(bitmap);
CGImageRelease(newImageRef);
return newImage;
}
please tell me is there any other method to resize the image without losing its quality
You might try integrating a library instead of rolling your own.
Here is one: http://code.google.com/p/simple-iphone-image-processing/