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Home/ Questions/Q 4102842
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T20:52:53+00:00 2026-05-20T20:52:53+00:00

After fixing the previous problem (see my one other question that I have asked).

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After fixing the previous problem (see my one other question that I have asked). I had declared more classes.

One of these is called CombatAdmin which does various things: (Header file)

#ifndef COMBATADMIN_H
#define COMBATADMIN_H

#include <string> // Need this line or it complains
#include <Player.h>
#include <Sound.h>
#include <Enemy.h>
#include <Narrator.h>
using namespace std;

class Enemy;
class Player;

class CombatAdmin // Code yet to be commented here, will come soon.
{
    public:
        CombatAdmin();
        void healthSet(double newHealth, string playerName);
        void comAdSay(string sayWhat);
        void playerFindsChest(Player *player,Weapon *weapon,Armour *armour);
        void youStoleOurStuffEncounter(Player *player);
        void comAdWarning(string enemyName);
        void comAdAtkNote(string attack, double damage,string target,string aggresor);
        void entDefeated(string entName);
        void comAdStateEntHp(string ent, double hp);
        void comAdStateScanResults(string enemyName, double enemyHealth);
        string doubleToString(double number);
        string intToString(int number);
        bool isRandEncounter();
        void randomEncounter(Player *player,Sound *sound,Narrator *narrator);
        bool combatRound(Player *player, Enemy *enemy, Sound *sound, bool ran);
        void playerFindsItem(string playerName,string itemName,double itemWeight,double playerWeight);
        void playerFindsGold(string playerName,double coinCnt,double playerCoinCnt);

};

#endif // COMBATADMIN_H

It is then instanced in the main.cpp file like this: (Snippet of the main.cpp file)

#include <iostream> // Required for input and output
#include <Item.h> // Item header file.
#include <Weapon.h> // Header files that I have made for my classes are needed for this program
#include <sstream> // Needed for proper type conversion functions
#include <windows.h> // for PlaySound() and other functions like sleep.
#include <time.h> // Needed to seed the rand() function.
#include <mmsystem.h> // Not sure about this one, possibly defunct in this program.
#include <stdio.h> // Needed for a similar kind of output as iostream for various functions error msgs.
#include <irrKlang.h> // The header file of the sound lib I am using in this program.
#include <Narrator.h> // The narrators's header file.
#include <Pibot.h> // Other header files of classes.
#include <Armour.h>
#include <Player.h>
#include <Weapon.h>
#include <CombatAdmin.h>

using namespace irrklang;

using namespace std;

// Forward referenced functions


void seedRandom(); // Seeds the random number so it will be random as apposed to pseudo random.
string getPlayerName(string temp); // Gets the player's new name.


int main(int argc, char* argv[])
{
    // Variables and object pointers declared here.
    CombatAdmin *comAd = new CombatAdmin(); // Handles combat.
    Narrator *narrator = new Narrator(); // The Narrator that says stuff
    Pibot *piebot = new Pibot(); // PIbot, the player's trusty companion

    string temp; // Temp string for input and output

However, when I try to compile the project, I get the following error:

C:\Documents and Settings\James Moran.HOME-B288D626D8\My Documents\C++ projects\Test Project\main.cpp|59|undefined reference to `CombatAdmin::CombatAdmin()'|

I am using the Code::Blocks IDE (ver 10.05), with the GNU GCC compiler. The project is of type “Console application”. I am using windows XP 32 bit SP3.

I have tried changing to search directories to include where the object files are, but no success there.

As can be seen from the code, the narrator and PIbot are instanced just fine. (then used, not shown)

My question is, therefore, what do I need to do to stop these errors occurring? As when I encountered similar “Undefined reference to x” errors before using libraries. I had just forgotten to link to them in Code::Blocks and as soon as I did, they would work.

As this class is of my own making I am not quite sure about this.

Do say if you need more information regarding the code etc.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T20:52:54+00:00Added an answer on May 20, 2026 at 8:52 pm

    You have declared the default constructor (CombatAdmin()) and thus prevented the compiler from automatically generating it. Thus, you either need to 1) remove declaration of the default constructor from the class, or 2) provide an implementation.

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