After making a few changes in my application, my textures are no longer showing. So far I’ve checked the following:
- The camera direction hasn’t changed.
- I can see the vectors (when colored instead of textured).
Any usual suspects?
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You may want to check the following:
glEnable(GL_TEXTURE_2D);presenceglBindTexture(GL_TEXTURE_2D, texture[i]);andglBindTexture(GL_TEXTURE_2D, 0);when you don’t need texture anymore