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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T02:03:48+00:00 2026-05-25T02:03:48+00:00

after so much searching , i couldnt find any solution to stopping effect in

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after so much searching , i couldnt find any solution to stopping effect in cocos2d.

my effect is playing a sound that been taken from database, so to stop that particular sound i have to to this :

[[SimpleAudioEngine sharedEngine] stopEffect:[NSString stringWithFormat:@"%@.wav",sound]];

BUT i got warning : stopEffect making integer from pointer without cast ..

why is that ?
how can i stop all the sounds that being playing at once ??? or not a particular one ? any other way ?

thanks a lot .

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  1. Editorial Team
    Editorial Team
    2026-05-25T02:03:48+00:00Added an answer on May 25, 2026 at 2:03 am

    ok you do this :

    ALuint soundEffectID;
    
    //to start
    soundEffectID=[[SimpleAudioEngine sharedEngine] playEffect:@"my sound"];
    //to stop
    [[SimpleAudioEngine sharedEngine] stopEffect:soundEffectID];
    
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