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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:49:37+00:00 2026-05-14T04:49:37+00:00

After some searching, I got the following solution : reference . CLLocationCoordinate2D* new_coordinate =

  • 0

After some searching, I got the following solution :
reference.

CLLocationCoordinate2D* new_coordinate = malloc(sizeof(CLLocationCoordinate2D));
new_coordinate->latitude = latitude;
new_coordinate->longitude = longitude;
[points addObject:[NSData dataWithBytes:(void *)new_coordinate
length:sizeof(CLLocationCoordinate2D)]];
free(new_coordinate);

And access it as:

CLLocationCoordinate2D* c = (CLLocationCoordinate2D*) [[points objectAtIndex:0] bytes];

However, someone claims that there is a memory leak here? Can anyone suggest me where is the leak and how to fix it. Further, is there a better way of storing a list of CLLocationCoordinate2D in NSMutableArray? Please give sample code since I am an Objective C newbie.

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:49:37+00:00Added an answer on May 14, 2026 at 4:49 am

    There’s no leak, just a waste of heap memory.

    You could just use

    CLLocationCoordinate2D new_coordinate;
    new_coordinate.latitude = latitude;
    new_coordinate.longitude = longitude;
    [points addObject:[NSData dataWithBytes:&new_coordinate length:sizeof(new_coordinate)]];
    
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