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Home/ Questions/Q 916573
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T18:04:27+00:00 2026-05-15T18:04:27+00:00

After submitting our application several times, we continue to receive the following response: Thank

  • 0

After submitting our application several times, we continue to receive the following response:

Thank you for submitting My App to the
App Store. We’ve reviewed your
application and determined that we
cannot post this version of your iPad
application to the App Store because
My App is crashing on iPad running
iPhone OS 3.2 and Mac OS X 10.6.2. My
App crashes upon launch.
Unfortunately, crash logs have not
been generated.

However, resigning the same build with the AdHoc entitlements and loading the build onto the device yields no such crash. After a number of attempts, the application simply does not crash as reported by the reviewer. Furthermore, the reviewer does not provide any useful logging that may have been generated by SpringBoard such as an exit status or event if it had worked properly for any other device. There are no calls to explicitly exit or quit the application in the code line and yet the application terminates on startup.

What might cause an application to terminate in such a manner?
Under what conditions is an application tested that might not be found under a development environment?
Could it be a result of a signing issue that the submission validation system is simply unable to catch?

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-15T18:04:27+00:00Added an answer on May 15, 2026 at 6:04 pm

    After fighting with this for weeks, the application has finally been approved. The key: signing corruption. Hence why the application would start (or at least appear to start by showing the splash screen) and then suddenly vanish without a crash log. It failed Springboard’s preflight sighing check.

    A good tool to keep in mind to check for signing issues. It tells if the application has a valid signing:

    codesign -vvvv MyApp.app
    

    When I built the application, I would cp it to a network storage device where our product manager would pull it down and submit it to Apple. If decompressed on the NAS, the code signing was valid. But if you coped the compressed application back off the NAS and validate it, it would fail.

    The lesson: make use of the new XCode utility to submit applications.

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