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Home/ Questions/Q 876969
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T11:31:34+00:00 2026-05-15T11:31:34+00:00

Ahoy, I’m working on an OpenGL ES based game for Android using the NDK.

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Ahoy,

I’m working on an OpenGL ES based game for Android using the NDK. My application is targeted towards SDK 1.6 and above.

I seem to be having a problem creating a canvas of the phones native size. My rendering is done through a native gameloop that uses OpenGL 1.0. I’m using the emulator and that gives me a 480×320 canvas — this is totally fine. Then, when I run the same application on my HTC Desire which has a native resolution of 800×480 I’m getting a canvas of 533×320.

Anyone have any information on how to deal with/solve this? Any other information about this is also appreciated.

Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-15T11:31:35+00:00Added an answer on May 15, 2026 at 11:31 am

    You can list the resolutions your game supports in AndroidManifest.xml, by this property. When the device’s resolution is not listed there, Android will scale the viewport (it’s called compatibility mode).

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import random secret = random.randint (1,99) guess = 0 tries = 0 print (AHOY!

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