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Home/ Questions/Q 6995037
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T19:58:11+00:00 2026-05-27T19:58:11+00:00

all, I am making a game in which a sprite is move from one

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all, I am making a game in which a sprite is move from one position to another through a jerk of 19 pixel, basically I want to make a game just like stacker online. in the app store, in this game the box is move through a jerk of 19 piexel , and the object is moving is in the grid , i have following code but I not give me the jerk motion

-(void)actionLayer
{ 
isRunning = 0;

addPixedlValue += 19;
id  actionMove = [CCMoveTo actionWithDuration:6 position:ccp( 50,109)];  //300,100


id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(LayerAction:)];

animateAction  = [CCSequence actions:actionMove, actionMoveDone, nil];


NSLog(@"pixel value %d",addPixedlValue);



[boxSprite runAction:animateAction];    

}


 -(void)LayerAction:(id)sender
{
addPixedlValue +=19;
id  actionMove = [CCMoveTo actionWithDuration:6 position:ccp( 270,109)];  //300,100


id actionMoveDone = [CCCallFuncN actionWithTarget:self  selector:@selector(actionLayer)];

animateAction  = [CCSequence actions:actionMove, actionMoveDone, nil];

[boxSprite runAction:animateAction];
}
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  1. Editorial Team
    Editorial Team
    2026-05-27T19:58:12+00:00Added an answer on May 27, 2026 at 7:58 pm

    I think your problem can be sort out By scheduling a selector for a time interval say 0.1 and you can update the position according to your self.

    -(void)moveSprite
    {
       sprite.position = ccp ( sprite.position.x + 5 , sprite.position.y); 
    }
    

    And unshedule the selector whenever needed to stop the sprite.

    For Scheduling a selector

    [self schedule : @selector ( moveSprite ) interval : 0.1];
    

    For unscheduling

    [self unschedule : @selector ( moveSprite )]; 
    

    This help you in make jerking movement.

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