all i am trying is to is add more items to dictionary and populate with second button if necessary!!! everything goes fine, on running code from maya script editor by clicking on the blue play button but if i import this script
import funtest
funtest.main()
the window loads up fine but i get error on clicking either of the buttons … So please tell me why is their a difference between executing the code from script editor and the other one by importing..
it shouild be same or if it is what is wrong with my logic ?
import maya.cmds as cmds
dic={}
print("dictionary is empty",dic)
def main():
inst=btnUI()
inst.create()
class btnUI(object):
def __init__(self, winName="winTheWindow"):
self.winTitle = "The Window"
self.winName = winName
def create(self):
if cmds.window(self.winName, exists=True):
cmds.deleteUI(self.winName)
dic['item1']='item1value'
dic['item2']='item2value'
cmds.window(self.winName, title=self.winTitle)
self.mainCol = cmds.columnLayout( adjustableColumn=True )
self.btnA = cmds.button( label='Press Me - External Func',c='outsideFunc(dic)' )
self.btnb = cmds.button( label='Populate more items',c='populateDic()' )
cmds.showWindow( self.winName )
cmds.window(self.winName, edit=True, widthHeight=[250,75])
def populateDic():
dic['item3']='item3value'
dic['item4']='item4value'
dic['item5']='item5value'
def outsideFunc(dicItems):
print("Outside function, called from inside a class function")
print(dicItems)
if __name__ == '__main__':
main()
It’s because the resolution of your
carguments tocmds.button()are happening in another namespace. It appears there are several ways to solve it, but I recommend following the more Pythonic way:For button A, I’m using
partialto help passdictooutsideFunc, so that the resultant function produced by partial doesn’t require any arguments (it’s been pre-loaded with thedicargument).For button B, this is unnecessary, as it doesn’t take any arguments. So we just give it the name of the function to call. Note the lack of quotes. Python will resolve this in the correct namespace, and will work as expected.
BTW, this page appears to be helpful and talks about command callbacks: http://www.luma-pictures.com/tools/pymel/docs/1.0/ui.html
UPDATE: Buttons pass an argument to their callback, so you need to wrap it:
This creates a couple of anonymous functions that throw away the argument (since you don’t need it).