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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T13:45:50+00:00 2026-05-28T13:45:50+00:00

All, I’ve extended the ImageView in order to implement pinch and zoom scaling on

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All, I’ve extended the ImageView in order to implement pinch and zoom scaling on the image. This is done by modifying the matrix and applying it to the image. Now, I am also overwriting the onDraw() to draw primitives (i.e. rectangles and circles). I’ve applied the matrix to the canvas and it appears to have handled the scaling properly, but the only problem is that that position is off on the drawn items. How do I go about translating the positions of the drawn items to reflect the new scale?

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  1. Editorial Team
    Editorial Team
    2026-05-28T13:45:51+00:00Added an answer on May 28, 2026 at 1:45 pm

    There is an aproach without matrix, you can implement the pinch and zoom directly in the onDraw method. Check this blog post: http://android-developers.blogspot.com/2010/06/making-sense-of-multitouch.html

      @Override
    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);
    
        canvas.save();
        canvas.translate(mPosX, mPosY);
        mIcon.draw(canvas);
        canvas.restore();
    }
    
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