Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3302086
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T20:48:57+00:00 2026-05-17T20:48:57+00:00

All over where I read about the Collada file format I see some hint

  • 0

All over where I read about the Collada file format I see some hint as to how integrated Collada is to OpenGL ES – or the other way. How integrated is it really? I suspect not, but are there functions that directly work with Collada files? – or even parts of Collada files? Or do I need to create my own parser from the ground up?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T20:48:58+00:00Added an answer on May 17, 2026 at 8:48 pm

    You need to create your own parser, OpenGL or OpenGL ES doesn’t have any model/mesh loading functionality, that’s the developer’s responsability.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I read all over the place about how Spring encourages you to use interfaces
I read all over the Internet (various sites and blogs) about version control. How
I'm tidying up some older code that uses 'magic numbers' all over the place
I've seen this all over the place: Download here! SHA1 = 8e1ed2ce9e7e473d38a9dc7824a384a9ac34d7d0 What does
I searched all over this site and the web for a good and simple
The terms are used all over the place, and I don't know of crisp
I've looked all over the Haxe Flash Command-line compiler website but was unable to
This error just started popping up all over our site. Permission denied to call
Okay, I've looked all over the internet for a good solution to get PHP
I had another developer ask why I use List all over the place ...

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.