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Asked: May 11, 20262026-05-11T12:50:20+00:00 2026-05-11T12:50:20+00:00

All the examples I can find using DLLImport to call C++ code from C#

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All the examples I can find using DLLImport to call C++ code from C# passes ints back and forth. I can get those examples working just fine. The method I need call takes two structs as its import parameters, and I’m not exactly clear how I can make this work.

Here’s what I’ve got to work with:

I own the C++ code, so I can make any changes/additions to it that I need to.

A third party application is going to load my DLL on startup and expects the DLLExport to be defined a certain way, so i can’t really change the method signature thats getting exported.

The C# app I’m building is going to be used as a wrapper so i can integrate this C++ piece into some of our other applications, which are all written in C#.

The C++ method signature I need to call looks like this

DllExport int Calculate (const MathInputStuctType *input,      MathOutputStructType *output, void **formulaStorage) 

And MathInputStructType is defined as the following

typedef struct MathInputStuctTypeS {     int             _setData;     double              _data[(int) FieldSize];     int             _setTdData; } MathInputStuctType; 
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  1. 2026-05-11T12:50:21+00:00Added an answer on May 11, 2026 at 12:50 pm

    The MSDN topic Passing Structures has a good introduction to passing structures to unmanaged code. You’ll also want to look at Marshaling Data with Platform Invoke, and Marshaling Arrays of Types.

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