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Home/ Questions/Q 9223999
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T04:12:31+00:00 2026-06-18T04:12:31+00:00

Allow me to give some background. I have an abstract class, Foo. class Foo

  • 0

Allow me to give some background. I have an abstract class, Foo.

class Foo {
public:
    virtual void bar() = 0;
}

I have two classes that inherit from this class.

class FooOne : public Foo {
public:
    void bar();
}

and

class FooTwo : public Foo {
public:
    void bar();
}

Now in a completely different class, I want to create an array in a function that can hold instances of one of these two classes. The problem that I’m running into is that I cannot create an array with a dynamic type like this, can I? I’m used to Objective-C where I can create an object of type id.

Ideally, this is what I was looking for (pseudocode):

void someFunction(FooType type) {
    class aClass = (type == FooTypeOne ? FooOne : FooTwo);
    vector<aClass> container;

    // Do something with the container.
}

Note: I cannot use C++11 in this project.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T04:12:32+00:00Added an answer on June 18, 2026 at 4:12 am

    You could use smart pointer in STL container:

    Foo* MakeFoo(FooType type)
    {
      switch(type)
      { 
      case FooTypeOne :
        return new FooOne();
        break;
      case FooTypeTwo :
        return new FooTwo();
        break;
      default:
        break;
      }
      return null;
    }
    
    void someFunction(FooType type) 
    {
        std::vector<std::shared_ptr<Foo> > container;
        std::shared_ptr<Foo> f_ptr(MakeFoo(type));
        container.push_back(f_ptr);
    
        // Do something with the container.
        for(std::vector<std::shared_ptr<Foo> >::iterator iter = container.begin(); 
            iter != container.end(); iter++)
        {
           (*iter)->bar();  // call derived object's bar function respectively 
        }
    }
    

    As you are using C++03, shared_ptr is available under std::tr1

    Note:
    You need to add virtual destructor to Foo

    class Foo {
    public:
        virtual ~Foo() {}
        virtual void bar() = 0;
    };
    

    Otherwise, you get undefined behavior if you delete an object of a derived type through a pointer to the base.

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