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Home/ Questions/Q 6342999
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T20:21:06+00:00 2026-05-24T20:21:06+00:00

Alright guys, so I’ve got a GameObject class and I inherited it to my

  • 0

Alright guys, so I’ve got a GameObject class and I inherited it to my Player class.
So I’ve done this in the constructor:

 public Player(Vector2 position, Texture2D tex):base(position,tex)
    {
    }

Now, I have a Draw method, and I need the Texture to use the Draw method.
But because I used the Texture from the GameObject class I can’t use the texture in this method.
What can I do about it?
Leave a comment if you didn’t understand anything.

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-24T20:21:08+00:00Added an answer on May 24, 2026 at 8:21 pm

    You should post a snippet of your GameObject class. Using my psychic abilities, I reckon your Texture object is declared as private in GameObject. Change it to protected like this:

    class GameObject
    {
        protected Texture2D _texture;
        public GameObject(Vector2 position, Texture2D tex)
        {
            ...
            _texture = tex;
        }
    }
    
    class Player : GameObject
    {
        public Player(Vector2 position, Texture2D tex):base(position,tex)
        {
        }
    
        public override void Draw(...)
        {
            // _texture should be accessible from here.
        }
    }
    

    Read Access Modifiers to learn more about using private, protected, etc.

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