Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6949335
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T13:56:26+00:00 2026-05-27T13:56:26+00:00

Am new to flash builder (well am actually new to flash in general, just

  • 0

Am new to flash builder (well am actually new to flash in general, just started developing for it a few months ago).

Anyways I just wanted to ask:

1) Is there a way to add swc files after the project is created

2) And is there a way to link some of assets in those swc to classes (for example link a ball asset to a class the implements its functionality. You can do that directly from flash pro CS5.5, but is there a way to do it in flash builder)

Am sure those questions may seem trivial but I couldn’t find anything about them

Thanks in advance

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T13:56:27+00:00Added an answer on May 27, 2026 at 1:56 pm

    1) Yup, go to the project settings: right-click the project, select “Properties” from the context menu, go to the “Flex Build Path” tab, switch to the “Library Path” tab, you’ll have the tools to manage libraries linked to the project there.

    2) I understand your question as if you wanted to link the symbol to the newly created class. The answer is – it depends on the kind of symbol we are talking about.

    • Vector graphics (that would be some sort of Shape / Sprite / MovieClip) – yes. You simply define a new class with the same name as the class that was previously linked to the symbol. However, there may be problems with embedded video or sound, you would need to check this on the case by case basis, newer SDKs support more of these, but there are known bugs too.
    • Fonts – difficult to say, there are too many different ways of creating / embedding fonts. Some are possible to re-link, some aren’t originally linked to a class, and thus are impossible to re-link.
    • Sounds and bitmaps – this is similar to fonts, you may eventually create a flash movie that doesn’t create a class for a symbol, otherwise you can simply override the class already linked to the symbol. Otherwise, it should be possible to extract the SWF from the SWC, and use [Embed(source='library.swf', symbol='symbolName')] kind of embed. AFAIK, only MP3 sounds can be embedded in this way.
    • Whatever was embedded as binary asset will have a class linked to it. Overriding that class with your own class extending ByteArray should certainly do the job.
    • Embedded videos – to my best knowledge you cannot re-link them using Flex compiler.
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm very new to Flash Builder and am trying to create an AIR app
I am new to Flash Builder but so far everything is going good. What
I just got CS5 master suite which includes Flash Builder 4 and Flash CS5
New AS3/Flash Builder user here. I'm debugging an AS3 project using Flash Builder 4.5,
In Flash Builder, if I new a Flex Mobile Project, and paste the following
Thing is, after applying a new color theme for my Flash Builder enviroment, the
I am currently developing a mobile application using the latest version of Flash Builder
When creating a new project in Flash Builder, how does it determine which sdk
I'm using git to track a project I'm developing in Flash Builder, and I'm
i'm new to Flash Builder. while attempting to set my own format for my

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.