Am working on a POC for self learning in which I want to keep my user connected in LIVE pattern. For example, A game in which 4 user can play at a time , here I need to keep this user connected to my game .
M not good at Socket type of programming and love to do that in Services way.What i wana know is ‘What is the best way of doing this’. According to my initial Brain Storming, I have decided that I will use SilverLight(In Browser Or Out of Browser) as Front end [I have no issue in that].
I m more concern in back end.
Either I make an handler or make a WCF service or use full duplex service and use pooling mechanism for that. As a random thought I come up with a Timer type logic that will fire every after 10 seconds at clients end and get status like
-
Is it now Its turn to roll a dice
-
Home many user left (in case if
some of them left) -
What are connected user status in
game like there score/points ect and
update
game view according to this at his end
Kindly place your best answers here that will help me to learn this.
Regards and thanks in Advance
EDIT:
Starting Bounty as i need more feedback.
FH
Fasih,
Since HTTP is stateless, you cannot make 2 way communication from your code. But there is a workaround if you are using AJAX. As you said timer is a one way. Another one is called COMET or Reverse AJAX.
This simulates the two way communication without relying on timer. To accomplish this you have to make a long running AJAX calls to the server, and the call is only returned if there is a change to update. Assume simple web chat scenario. 2 users make a long AJAX calls to the server, and both are polling the common medium (say DB), if the user1 sends some text, it will get updated and the user 2’s waiting AJAX call pick up the text and return. And again both users will make a long running call to listen each other.
As you already decided to go ahead with silverlight, you can use WCF duplex channel to emulate the 2 way communication. As i explained earlier, dont go with timer logic. Its not instant if you are polling the server for 10 sec (anything can happen in a game within 10 sec), and it will increase the server load if you poll for each second.
So avoid timer logic and use long running AJAX calls.
If you are looking for options other than WCF duplex channels, HTML5 web sockets and COMETs are other ways to go.
check out this post for browsers supporting web socokets.